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Making an Online Multiplayer Dungeon Crawler - Colyseus Legionary Course - Vol. 1

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This ebook is a technical and straightforward deep dive into how Mazmorra.io has been built, with full compilable source code included. It explains the process of developing the game as a solo indie developer and the core concepts behind its development.

Mazmorra has been made with Colyseus, which is a Node.js Multiplayer Framework that allows you to move quickly. Making multiplayer games has never been this fun!

Table of contents (Free preview - 11 pages)

  • Welcome
  • Introduction
    → What is Mazmorra?
    → System requirements
    → Running the game locally
  • Making Online Multiplayer Games
    → Make it sustainable
    → Monetization
    → User retention
    → Lifecycle
  • Prototyping and Early Experiments
    → Working Solo and Imposing Limitations
    → Look and feel
    → Photoshop: Assets production and workflow
  • Core concepts
    → Authoritative Multiplayer Games
    → Procedural Dungeon Generation
    → Game State Synchronization
    → The behaviour system (Entity-component)
    → Movement system
    → Inventory system
    → Persisting user data in the database
  • HTML5 Build Tools
    → Sprite sheets
    → Audio and audio sprites
  • Conclusion

Is this course for me?

  • You don't need to have experience in networking
  • It is expected that you have an understanding of JavaScript
  • It is expected that you have an understanding of Node.js
(If you support me on Patreon, you get this for free!)


$10+

Making an Online Multiplayer Dungeon Crawler - Colyseus Legionary Course - Vol. 1

This ebook is a technical and straightforward deep dive into how Mazmorra.io has been built, with full compilable source code included. It explains the process of developing the game as a solo indie developer and the core concepts behind its development.

Mazmorra has been made with Colyseus, which is a Node.js Multiplayer Framework that allows you to move quickly. Making multiplayer games has never been this fun!

Table of contents (Free preview - 11 pages)

  • Welcome
  • Introduction
    → What is Mazmorra?
    → System requirements
    → Running the game locally
  • Making Online Multiplayer Games
    → Make it sustainable
    → Monetization
    → User retention
    → Lifecycle
  • Prototyping and Early Experiments
    → Working Solo and Imposing Limitations
    → Look and feel
    → Photoshop: Assets production and workflow
  • Core concepts
    → Authoritative Multiplayer Games
    → Procedural Dungeon Generation
    → Game State Synchronization
    → The behaviour system (Entity-component)
    → Movement system
    → Inventory system
    → Persisting user data in the database
  • HTML5 Build Tools
    → Sprite sheets
    → Audio and audio sprites
  • Conclusion

Is this course for me?

  • You don't need to have experience in networking
  • It is expected that you have an understanding of JavaScript
  • It is expected that you have an understanding of Node.js
(If you support me on Patreon, you get this for free!)


  • You'll get a PDF file

  • Pages
    30
  • Format
    PDF
  • You'll get a PDF file
  • Pages30
  • FormatPDF
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Making an Online Multiplayer Dungeon Crawler - Colyseus Legionary Course - Vol. 1

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